Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Trees of Tales: A Playful Reading Application for Arabic Children |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Conceptual Model and System for Genre-Focused Interactive Storytelling |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Ora – Save the Forest! Designing a Social Impact Game |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Code Your Own Game: The Case of Children with Hearing Impairments |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Developing Emergent Play in Collaborative Online Experiences |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
Designing a Digital Experience for Young Children with Developmental Disabilities |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Personas versus Clones for Player Decision Modeling |
Fractal Complexity in Built and Game Environments |
Fractal Complexity in Built and Game Environments |
Fractal Complexity in Built and Game Environments |
Fractal Complexity in Built and Game Environments |
Fractal Complexity in Built and Game Environments |
Fractal Complexity in Built and Game Environments |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
HANASUI: Multi-view Observable and Movable Fogscreen |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Designing Interactive Public Art Installations: New Material Therefore New Challenges |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Interactive Performance Art Using Musical Instrument Daegeum for Healing |
Efficacy and Usability in the Design of a Pharmacy Education Game |
Efficacy and Usability in the Design of a Pharmacy Education Game |
Efficacy and Usability in the Design of a Pharmacy Education Game |
Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools |
Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools |
Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools |
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments |
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments |
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments |
Autonomous Landing of AR.Drone |
Autonomous Landing of AR.Drone |
Autonomous Landing of AR.Drone |
Generative Methods for Automated Music Video Editing |
Generative Methods for Automated Music Video Editing |
Generative Methods for Automated Music Video Editing |
Correlation between Facial Expressions and the Game Experience Questionnaire |
Correlation between Facial Expressions and the Game Experience Questionnaire |
Correlation between Facial Expressions and the Game Experience Questionnaire |
Implementing Virtual Clients in Quake III Arena |
Implementing Virtual Clients in Quake III Arena |
Implementing Virtual Clients in Quake III Arena |
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting |
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting |
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting |
Using Drones for Virtual Tourism |
Using Drones for Virtual Tourism |
Using Drones for Virtual Tourism |
Informative Sound and Performance in a Team Based Computer Game |
Informative Sound and Performance in a Team Based Computer Game |
Informative Sound and Performance in a Team Based Computer Game |
A Need for Interactive Music Videos |
A Need for Interactive Music Videos |
A Need for Interactive Music Videos |