Entertainment Computing-ICEC 2014

Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Trees of Tales: A Playful Reading Application for Arabic Children
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Conceptual Model and System for Genre-Focused Interactive Storytelling
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment through Engagement
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Ora – Save the Forest! Designing a Social Impact Game
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Code Your Own Game: The Case of Children with Hearing Impairments
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Developing Emergent Play in Collaborative Online Experiences
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
Race By Hearts Using Technology to Facilitate Enjoyable and Social Workouts
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
Designing a Digital Experience for Young Children with Developmental Disabilities
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Personas versus Clones for Player Decision Modeling
Fractal Complexity in Built and Game Environments
Fractal Complexity in Built and Game Environments
Fractal Complexity in Built and Game Environments
Fractal Complexity in Built and Game Environments
Fractal Complexity in Built and Game Environments
Fractal Complexity in Built and Game Environments
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
HANASUI: Multi-view Observable and Movable Fogscreen
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Efficacy and Usability in the Design of a Pharmacy Education Game
Efficacy and Usability in the Design of a Pharmacy Education Game
Efficacy and Usability in the Design of a Pharmacy Education Game
Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools
Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools
Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments
Autonomous Landing of AR.Drone
Autonomous Landing of AR.Drone
Autonomous Landing of AR.Drone
Generative Methods for Automated Music Video Editing
Generative Methods for Automated Music Video Editing
Generative Methods for Automated Music Video Editing
Correlation between Facial Expressions and the Game Experience Questionnaire
Correlation between Facial Expressions and the Game Experience Questionnaire
Correlation between Facial Expressions and the Game Experience Questionnaire
Implementing Virtual Clients in Quake III Arena
Implementing Virtual Clients in Quake III Arena
Implementing Virtual Clients in Quake III Arena
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting
Using Drones for Virtual Tourism
Using Drones for Virtual Tourism
Using Drones for Virtual Tourism
Informative Sound and Performance in a Team Based Computer Game
Informative Sound and Performance in a Team Based Computer Game
Informative Sound and Performance in a Team Based Computer Game
A Need for Interactive Music Videos
A Need for Interactive Music Videos
A Need for Interactive Music Videos