Information Technology Reference
In-Depth Information
time and resources to plan
I-Fluid limited the numbe
pathways available that wou
their approach and refine solutions to problems. Braid
er of actions available to players and there were few
uld lead to success.
and
wer
Fig. 2. C
Creative potential components for each game
A game's ability to fa
environment that instilled c
ensuring that players under
that didn't perform as well
were uncertain about how
could complete game objec
to difficulties working with
acilitate domain-relevant skills centered on creating
confidence, providing clear pathways to complete tasks
stand the objectives they're trying to achieve. In the gam
on this component there were clearly times when play
the world would respond to their actions and how t
ctives. Some of the challenges that arose for players rela
h objects and resources.
an
and
mes
yers
they
ated
Fig. 3. Iden
ntified Means of Facilitating Creative Potential
Search WWH ::




Custom Search