Information Technology Reference
In-Depth Information
Having authorial tools make the complexities of the model transparent to authors is
a major goal, primarily to reduce the burden on authors using the system, but also to
guide them in the creation of interesting stories. Creating an interactive environment
that behaves as expected is a tiresome task, as it is performed mostly by trial and
error.
References
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2. Burke, K.: A Grammar of Motives. University of California Press, Oakland (1969)
3. Casanova, M.A., et al.: Generalization and Blending in the Generation of Entity-
Relationship Schemas by Analogy. In: Proceedings of ICEIS, Spain (2008)
4. Ciarlini, A.E.M., Pozzer, C.T., Furtado, A.L., Feijó, B.: A Logic-based Tool for Interactive
Generation and Dramatization of Stories. In: Proceedings of ACE 2005, Spain (2005)
5. Culler, J.: On Deconstruction. Cornell University Press, Ithaca (1983)
6. Ciarlini, A.E.M., Barbosa, S.D.J., Casanova, M.A., Furtado, A.L.: Event Relations in Plan-
Based Plot Composition. ACM Computers in Entertainment 7, 4 (2009)
7. Glassner, A.: Interactive Storytelling: Techniques for 21st Century Fiction (2004)
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10. Karlsson, B.: A Model and an Interactive System for Plot Composition and Adaptation,
based on Plan Recognition and Plan Generation. PhD Thesis, PUC-Rio, Brazil (2010)
11. Lang, R.R.: A Declarative Model for Simple Narratives. In: AAAI Fall Symposium (1999)
12. Magerko, B.: A Comparative Analysis of Story Representations for Interactive Narrative
Systems. In: Proceedings of AIIDE 2007, USA (2007)
13. Mateas, M., Stern, A.: Façade: An Experiment in Building a Fully-Realized Interactive
Drama. In: Game Developers Conference, pp. 4-8 (2003)
14. Nakasone, A., Ishizuka, M.: ISRST: An interest based storytelling model using rhetorical
relations. In: Hui, K.-C., Pan, Z., Chung, R.C.-K., Wang, C.C.L., Jin, X., Göbel, S., Li,
E.C.-L. (eds.) Edutainment 2007. LNCS, vol. 4469, pp. 324-335. Springer, Heidelberg
(2007)
15. Pinhanez, C.: Interval Scripts: A Design Paradigm for Story-Based Interactive Systems. In:
Proceedings of CHI 1997, Atlanta, USA (1997)
16. Propp, V.: Morphology of the Folktale. S. Laurence (trans.). Univ. of Texas Press (1968)
17. Schank, R.C., Colby, K.: Computer Models of Thought and Language. Freeman (1973)
18. Thompson, S.: Motif-Index of Folk-Literature. Indiana University Press, USA (1989)
19. Wallis, J.: Making Games that Make Stories. In: Second Person. MIT Press (2007)
 
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