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close collaboration between special educators, HCI researchers, and DHH experts.
The study described in this paper has led to a set of guidelines for designing
programming learning activities for children with DHH. The guidelines were backed
by addressed experts' ideas and best practices and has been exposed to several stages
of validation and organization (focus group, content analysis), which should provide
some assurance of their validity. Based on this, seven design guidelines under three
main categories have been proposed.
We want to emphasize that our findings are clearly preliminary with inevitably
limitations. One important limitation is the absence of children's voices in this work.
However, capturing, crossing and analyzing the experiences of the six experts allow
us to portray design issues derived from hundreds of workshop sessions and teaching
hours. Our future research will concentrate on further refinement of the proposed
guidelines by applying and evaluating them on real conditions. Furthermore,
educators, practitioners and researchers in the areas of 1) technology-enhanced STEM
learning and 2) children with DHH should evaluate the proposed guidelines in order
to ensure their understanding and seek suggestions and extensions. In the next step of
this ongoing project we will continue our research with evaluating these guidelines
with a mixed methods approach, and aim to improve and optimize them.
Acknowledgements. The authors would like to express their gratitude to all of the
students for volunteering their time. Our very special thanks go to A. Eriksen, H.
Mellemsether and L. Nordsveen.
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