Information Technology Reference
In-Depth Information
Table 1. Perceived Effectiveness and Usability Questions and Responses (n=10)
strongly
disagree
no
opinion
strongly
agree
Effectiveness Questions
disagree
agree
Using this type of technology is an
effective way of learning about dispens-
ing
5
5
I feel I have gained confidence from
learning more about dispensing before
my next placement
2
3
4
1
I feel I have gained confidence from
learning more about dispensing before
my dispensing exam
3
6
1
The Virtual Dispensary Application
stimulated my interest to learn
1
7
2
strongly
disagree
disagree
no
opinion
agree
strongly
agree
Usability Questions
I thought the application was easy to
use
1
2
4
3
I thought the application was fun to use
1
7
2
I thought the application was realistic
7
3
I found the different functions in this
application were well integrated
1
4
3
2
I imagine that people would learn to use
this application very quickly
2
4
4
I thought there was too much inconsis-
tency in the application
1
4
5
I need more instructions on how to use
the application before I am confident to
use it effectively
1
3
3
3
References
1.
Koster, R.: A theory of fun for game design. Paraglyph Press, Scottsdale (2005)
2.
Kapp, K.M.: The Gamification of Learning and Instruction: Game-based Methods and
Strategies for Training and Education. Pfeiffer, San Francisco (2012)
3.
Adams, E.: Fundamentals of Game Design. Pearson Education (2013)
4.
Girard, C.,, Ecalle, J., Magnant, A.: Serious Games as new education tools: how effective
are they? A meta-analysis of recent studies. Journal of Computer Assisted Learning 29,
207-219 (2013)
 
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