Information Technology Reference
In-Depth Information
presence of competition within indoor cycling, and how competition can be facilitated
and modified by technology. However, in order generalize the presented qualities and
challenges, more extensive studies are needed, both within indoor cycling and other
non-competitive sport settings.
Acknowledgement. We thank all participants, as well as Fitness World for granting
us permission to engage with their costumers and attending the indoor cycling
sessions. We also thank Morten Boye Mortensen for his work with the Race By
Hearts app.
References
1. Consolvo, S., Everitt, K., Smith, I., Landay, J.A.: Design Requirements for Technologies
That Encourage Physical Activity. In: Proceedings of the SIGCHI Conference on Human
Factors in Computing Systems, pp. 457-466. ACM (2006)
2. Crossley, N.: In the Gym: Motives, Meaning and Moral Careers. Body & Society 12(3),
23-50 (2006)
3. Curmi, F., Ferrario, M.A., Southern, J., Whittle, J.: HeartLink: Open broadcast of live
biometric data to social networks. In: Proceedings of the SIGCHI Conference on Human
Factors in Computing Systems, pp. 1749-1758. ACM (2013)
4. Jensen, M.M., Rasmussen, M.K., Grønbæk, K.: Exploring Opponent Formats. In:
Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds.) ICEC 2013.
LNCS, vol. 8215, pp. 48-60. Springer, Heidelberg (2013)
5. Lin, J.J., Mamykina, L., Lindtner, S., Delajoux, G., Strub, H.B.: Fish'n'Steps: Encour-
aging Physical Activity with an Interactive Computer Game. In: Dourish, P., Friday, A.
(eds.) UbiComp 2006. LNCS, vol. 4206, pp. 261-278. Springer, Heidelberg (2006)
6. Mueller, F., Vetere, F., Gibbs, M., et al.: Balancing exertion experiences. In: Proceedings
of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1853-1862.
ACM (2012)
7. Mueller, F., Vetere, F., Gibbs, M.R., Edge, D., Agamanolis, S., Sheridan, J.G.: Jogging
over a distance between Europe and Australia. In: Proceedings of the 23nd Annual ACM
Symposium on User Interface Software and Technology, pp. 189-198. ACM (2010)
8. Nenonen, V., Lindblad, A., Häkkinen, V., Laitinen, T., Jouhtio, M., Hämäläinen, P.: Using
heart rate to control an interactive game. In: Proceedings of the SIGCHI Conference on
Human Factors in Computing Systems, pp. 853-856. ACM (2007)
9. Stach, T., Graham, T.C.N., Yim, J., Rhodes, R.E.: Heart Rate Control of Exercise Video
Games. In: Proceedings of Graphics Interface 2009, pp. 125-132. Canadian Information
Processing Society (2009)
10. Walmink, W., Wilde, D., Mueller, F.: “Floyd.” Displaying Heart Rate Data on a Bicycle
Helmet to Support Social Exertion Experiences. In: Proceedings of the 8th International
Conference on Tangible, Embedded and Embodied Interaction, pp. 97-104. ACM (2013)
11. Gym Membership Statistics | Statistic Brain,
http://www.statisticbrain.com/gym-membership-statistics/
 
Search WWH ::




Custom Search