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as they ascend a route. Maybe employing additional wearable tools could be a
waytodothis,forexample,usingasystemlike Google Glass [12] to relay audio
transmissions to and from the climber. Motivational messages or information
from the coach and other climbers could also be shown on the Google Glass dis-
play to offer support or suggestions through the climb in an attempt to address
the theme of social engagement .
4Conluon
In this paper we have highlighted how understanding the motivation of climbers
can be used when designing digital climbing experiences. We investigated this
in order to address what we believed was a missed opportunity in designing
these experiences without first understanding the motivation of climbers. We
have presented five motivational themes derived from a review of existing lit-
erature including the fields of sports science, psychology, and climbing literary
works. Additionally we have examined how these themes have been addressed
by climbing experiences and offered design opportunities that can be considered
in creating future digital climbing experiences.
This paper represents the initial stages of our investigation into designing dig-
ital climbing experiences through understanding climbing motivation and our fu-
ture work will commence by implementing these themes into prototype systems.
Through testing these systems with climbers we hope to examine our themes in
order to produce guidelines that can be potentially considered not only when
designing digital climbing experiences, but also digital experiences for other ex-
treme sports.
References
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[3] Bencho, B.: Brian Bencho: Hack A Day Blog - Wall-O-Tron, the inter-active rock
climbing wall (2013), http://hackaday.com/2013/06/26/wall-o-tron-
the-interactive-rock-climbing-wall/ (accessed: April 07, 2014)
[4] Csikszentmihalyi, M.: Flow: The psychology of optimal experience, vol. 41. Harper
Perennial, New York (1991)
[5] Csikszentmihalyi, M., Csikszentmihalyi, I.S.: Optimal experience: Psychological
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[6] Daiber, F., Kosmalla, F., Kruger, A.: BouldAR - Using Augmented Reality to
Support Collaborative Boulder Training, pp. 1-6 (February 2013)
[7] De Leseleuc, E., Gleyse, J., Marcellini, A.: The practice of sport as political expres-
sion? rock climbing at claret, france. International Sociology 17(1), 73-90 (2002)
[8] Ewert, A.W.: Playing the edge motivation and risk taking in a high-altitude wilder-
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