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Fig. 3. Dimensions of the presence (spatial presence, engagement, naturalness, negative
effects), agency and satisfaction by treatment conditions: IE, NIE and NIMS
5
Discussion
The results showed that the interaction types did not influence the feelings of presence
and the satisfaction from the experience. We originally expected that the presence
factors of the interactive environment will be significantly higher than that of NIE and
NIMS environment. We assume that the CAVE as a strongly immersive environment,
contributes for high feelings of presence even when the environment is not responsive
to the actions of the user.
Through observation of the actions of the users and by quantifying the number of
actions we noticed differences in the users' behavior. The participants that were
immersed in a not responsive environment (NIE) were more active and tried out more
interaction possibilities (touch, walk, look around). The participants who experienced
minimum stimuli in a non-interactive environment (NIMS) did not performed as
many actions; instead they would rather stand and look around. The participants in the
non-interactive environment (NIE) more often showed confusion and frustration,
while the participants in the interactive environment (IE) seemed satisfied every time
they discovered an interaction asset. The stimuli provided from the environment
evoke different behavior and with that also a different personal user experiences.
In the interactive setting (IE) everyone had slightly different experience depending
on the triggered stimuli and the actual context. Not everyone would reveal all of the
events from the narrative, e.g. the virtual garden was visible only if the participant
approached the small VR door and had the key. The order in which they would
discover the events or the pace in which the story would be played different for
different participants. The events from the story were context related and they would
trigger only if the person was at the right place on a right time.
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