This can be as simple as the sky’s color turning from day to night, or as complex as a three-headed dog chasing a busload of screaming babies. The common thread is that over a period of time, things change. In Maya, animation is generally created by specifying the key moments (or most important poses) when […]
Shading defines the look of your model when it is rendered. We’ll begin with a com-1 ~V1 mon shading style, called Phong shading, and look at three of its attributes (see Fig ure 1.82): color, specular color, and ambient color. Later we will add textures, texture maps, transparency, glows, and other effects. Figure 1.82: Basic […]