In this topic we’ll continue to explore the tools and techniques for sculpting in ZBrush. We’ll start by using a ZBrush primitive sphere as a base to sculpt a human skull. This allows us to lay a solid foundation for the rest of the sculpting tutorials because it illustrates both the power of the ZBrush […]
The Brush menu contains all the real-time sculpting tools that you will use while working on an active tool in the document window. These brushes can be used on the model at multiple subdivision levels while you freely rotate in Edit mode. You may notice under the Tool menu there are several brushes listed, including […]