Game Development Reference
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6. Use the Inflate brush to create some puffiness around the eye damage. This will help
create the illusion of infection or wrinkled flesh around the eye bite. This can also
help give more definition to undamaged parts of eyelids and other things.
7. To give some definition to these changes you've made, it may be helpful to use the
Pinch and Crease brushes again. The Fill/Deepen brush's Deepen setting may also be
useful to make these features stand out more.
8. Moving down to the mouth, you can use many of the same techniques you used on
the eye to create mouth damage (Figure 5.31).
Figure 5.31
Mouth damage
9. You will want to puff out the flesh around the damage again, making sure that the
space between the eye and mouth damage looks like it makes a good transition.
10. The teeth are one area where you will need some extreme creases. You can use several
brushes here. The Crease brush set to a small radius and high strength works well
in its subtractive mode. Trace the outline of each individual tooth, distinguishing
between different kinds of teeth—canines, molars, and so forth—as much as you can.
11. Make sure you carve out the shapes of the gums and tooth roots through the mouth
flesh. Doing so will add realism to your jaw area; it will look like it is part of a real
body. Again, add wrinkles around the damage as necessary to add realism to the
flesh around the bites.
12. Go to the topic's web page, where you'll ind several images to be used as bump map
textures for sculpting: boilbump.jpg , cutbump.psd , hairbump.jpg , woundbump.jpg , and
zombieskinbump.jpg . The damage-related images are great when applied with the
Anchored stroke.
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