Game Development Reference
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2. Select and delete polygons on the zombie's left (its left) cheek and around its left eye.
You may need to move vertices around to create a usable cavity for this deletion. Use
the model sheet's image of the damage as a guide. The damage is shown in red lines
on the side model sheet view.
3. Also delete some of the faces in the mouth geometry. You will link the cheek geom-
etry to the hole in the mouth. Make sure you keep the teeth intact—the zombie will
need something to bite with. When you are finished with your deletions, you should
have something similar to Figure 3.59.
Figure 3.59
Deleting faces to
create zombie face
damage
4. Begin filling in polygons from the cheeks to the teeth geometry. As you have before,
select vertices in groups of four and press F to add new polygons. Make sure you pre-
serve the gap behind the back molars. If you need more geometry in the teeth area to
work with, use loop cuts with Ctrl+R. Try to create something like Figure 3.60.
5. Now you will need to link the rest of the cheek geometry to the interior of the mouth.
Try to link geometry in quads as well as you can first. You will probably reach a point
where doing so will be impossible. If you have made it this far, however, you are more
than ready to take on the challenge of creating coherent geometry here.
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