Game Development Reference
In-Depth Information
A VIEW TO YOUR PROJECT
Unity organizes the contents of your project visually into what are called Views . These are extremely
l exible—you can adjust boundaries on any View by dragging its edges around the screen and it will
resize accordingly. Additionally any View can easily be maximized by simply mousing over its tab (you
don't have to click) and pressing the spacebar. The maximized View can then be toggled to return back to
its original size by pressing the spacebar again. Try it out—it's fun! Each View has its name printed clearly
on its Tab. There are a quite a few of these, but we'll be covering the Project , Hierarchy , Scene Inspector
and Game Views in this level.
To get ourselves on the same visual page as it were, look in the far upper right corner of the main editor
for the Default label. The Default layout is the Hierarchy View on the upper left, Scene/Game Views in the
top center, the Inspector View on the right side, and the Project and Console Views on the bottom left
and bottom center. This is what is indicated in the screenshot.
This screenshot shows the placement of Views in the Default Layout. Views can be customized to suit your needs and
preferences, and you can save and recall Layouts as well.
Let's check out the Project View i rst. The most common part of any Unity project that you will be dealing
with is the Assets folder, found directly under the main project folder in the View. The Assets folder
contains all of the aforementioned tangible things like 3D models, textures, scripts and of course, sound
i les. To import assets into a project, you will generally be dealing with this View. Doing so will make a
 
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