Game Development Reference
In-Depth Information
project that comes with Unity. While it's pretty cool to look at, there are
a lot of objects in it and it may get a bit confusing. So let's strip things
down and give you a somewhat simpler project I modii ed, courtesy of
the Unity Asset Store and Mixed Dimensions.
Go to the File menu and choose Open Project . In the window that
opens, you'll see the list of recently opened projects (which should be
largely empty). We want to open a new Project, so choose Open Other
to load a Unity Project and navigate to wherever you saved the folder
you downloaded from the topic's website at www.focalpress.com/cw/
Horowitz. In most cases this will be in the /Users/( username )/Downloads
folder on a Mac, or on the PC it's usually under C:\Users\(username)\
Downloads. When you have found this folder just click Open on the
folder itself—you don't need to go into the folder to i nd a i le. Let this
i le open up, and we'll be ready to go!
NOTE: If Unity gives a warning that it's going to update the project
and you can't go back to an earlier version, this is normal, as Unity is
updating fairly frequently. Just choose the OK or Continue button to
move ahead.
Unity project structure.
The Project is the largest i le structure available in Unity. Everything in Project goes into a master folder
with the project's name. This means all of your tangible game assets, as well as all other kinds of utility
i les and stored settings. The analogy of a project is that it is basically your whole game. Copying the
entire Project folder will ef ectively duplicate your game, and is a good idea as a backup plan, should
your original Project folder get corrupted. The keyword here is permanent . The Project is a place for things
you will use in the game and they generally won't be deleted or altered in any way.
 
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