Game Development Reference
In-Depth Information
16 Juul, Half-Real, 15.
17 Peters, “Peril-Sensitive Sunglasses,” ¶1.2.
18 Robinson, “I Outwit Your Outwit,” 341.
19 Greg Costikyan, “I Have No Words & I Must Design,” in he Game Design Reader ,
eds. Katie Salen and Eric Zimmerman (Cambridge, MA: MIT Press, 2006), 206.
20 Matt Hills, “he Cultural Lives of  Doctor Who : What's Special About Multiple
Multi-Doctor Specials?” Antenna , 2013 (accessed October 15, 2013), http://
blog.commarts.wisc.edu/2013/10/15/the-cultural-lives-of-doctor-who-whats-
special-about-multiple-multi-doctor-specials/ ; see also Matt Hills, “From Dalek
Half Balls to Dat Punk Helmets: Mimetic Fandom and the Crating of Replicas,”
Transformative Works and Cultures 16 (2014), http://dx.doi.org/10.3983/
twc.2014.0531.
21 J. J. Gibson, “he heory of Afordances,” in Perceiving, Acting, and Knowing , eds.
Robert Shaw and John Bransford (Hillsdale, NJ: Lawrence Erlbaum Associates,
1977); J. J. Gibson, he Ecological Approach to Visual Perception (Boston:
Houghton Milin, 1979), cited in Donald Norman, “Afordance, Conventions, and
Design,” Interactions 6, no. 3 (1999).
22 Donald Norman, he Design of Everyday hings (New York, NY: Doubleday, 1990).
23 Robinson, “I Outwit Your Outwit,” 339.
24 Jon Peterson, Playing at the World (US: Unreason Press, 2012), 15, 251, 532,
see Sarah Bowman, he Functions of Role-Playing Games (Jeferson City, NC:
McFarland, 2010).
25 Geraghty, Cult Collectors, 48, 122.
26 Gray, Show Sold Separately, 186.
27 Geraghty, Cult Collectors, 174.
28 Costikyan, “I Have No Words,” 205.
29 Costikyan, “I Have No Words,” 205.
30 Alain d'Astous and Karine Gagnon, “An Inquiry into the Factors hat Impact on
Consumer Appreciation of a Board Game,” Journal of Consumer Marketing 24,
no. 2 (2007): 88.
31 Bruns, Blogs, Wikipedia, Second Life, 21, 27.
32 Johnson, Media Franchising , 109, 113.
33 Suzanne Scott, “Who's Steering the Mothership? he Role of the Fanboy Auteur
in Transmedia Storytelling,” in he Participatory Cultures Handbook , eds. Aaron
Delwiche and Jennifer Jacobs Henderson (New York: Routledge, 2013), 43.
34 Johnson, Media Franchising , 151.
35 Koster, A heory of Fun, 54.
36 Librande, “15 Games in 15 Years,” 74.
37 Sharp, “Pandemic,” 132.
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