Game Development Reference
In-Depth Information
38 Geraghty, Living with Star Trek, 141.
39 Costikyan, “I Have No Words,”148, 205.
40 Ryan, Narrative as Virtual Reality .
41 Allan Cameron, Modular Narratives in Contemporary Cinema (New York: Palgrave
Macmillan, 2008), 10.
42 Hills, Fan Cultures , 137.
43 Salen and Zimmerman, Rules of Play.
44 See Peters, “Peril-Sensitive Sunglasses”; also, Ian Bogost, A Slow Year (Louisville,
KY: Open Texture, 2010).
45 Bruns, Blogs, Wikipedia, Second Life, 2.
46 Johnson, Media Franchising, 115.
Chapter 6
1 Nicola Balkind, Fan Phenomena: he Hunger Games (Bristol, UK: Intellect Press,
2014).
2 Hills, Fan Cultures ; Henry Jenkins, Textual Poachers: Television Fans and
Participatory Culture , 2nd ed. (New York: Routledge, 2012); Jones, “Sex Lives.”
3 Mittell, “Transmedia Storytelling.”
4 Ito, Hanging Out ; Jenkins, Convergence Culture ; Henry Jenkins, with Ravi
Purushotma, Margaret Weigel, Katie Clinton, and Alice J. Robison, Confronting
the Challenges of Participatory Culture: Media Education for the 21st Century
(Cambridge, MA: MIT Press, 2009), http://mitpress.mit.edu/sites/default/iles/
titles/free_download/9780262513623_Confronting_the_Challenges.pdf .
5 Paul Booth, “Augmenting Fan/Academic Dialogue: New Directions in Fan
Research,” Journal of Fandom Studies 1, no. 2 (2013); Booth, Playing Fans .
6 See obsession_inc, “Airmational Fandom vs. Transformational Fandom,” June
01, 2009 (accessed August 21, 2013), http://obsession-inc.dreamwidth.org/82589.
html; also, Scott, “ Battlestar Galactica ”; Scott, “Who's Steering the Mothership?”;
Louisa E. Stein and Kristina Busse, “Introduction: he Literary, Televisual and
Digital Adventures of the Beloved Detective,” in Sherlock and Transmedia Fandom ,
eds. Louisa Ellen Stein and Kristina Busse (Jeferson, NC: McFarland, 2012), 5.
7 Stein and Busse, “Introduction,” 15.
8 V. Arrow, he Panem Companion: An Unoicial Guide to Suzanne Collins' Hunger
Games, From Mellark Bakery to Mockingjays (Dallas, TX: Benbella Books, 2012);
Balkind, Fan Phenomena .
9 Jen Scott Curwood, “ he Hunger Games : Literature, Literacy, and Online Ainity
Spaces,” Language Arts 90, no. 6 (2013): 417.
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