Game Development Reference
In-Depth Information
43 Matthew Gumpert, “Hybridity's End,” in Cylons in America , eds. Tifany Porter
and C. W. Marshall (New York: Continuum, 2008), 143.
44 Bogost, “he Rhetoric of Video Games.”
45 Lancaster, Interacting with Babylon 5, 38.
46 Geraghty, American Science Fiction , 117.
47 Lancaster, Interacting with Babylon 5, 39.
48 Consalvo, Cheating, 178.
49 “Efect of 'Keep in Play' on 'hirty-hree' Crisis Card?” Board & Card Games ,
November 24, 2010 (accessed July 10, 2014), http://boardgames.stackexchange.
com/questions/1509/efect-of-keep-in-play-on-thirty-three-crisis-card.
50 Lancaster, Interacting with Babylon 5, 37.
51 Sterling, Shaping hings, 12.
52 Lancaster, Interacting with Babylon 5, 59.
Chapter 5
1 “Die with honor!”
2 Gray, Show Sold Separately, 11, here talking about he Simpsons, but his
description is applicable to Star Trek as well.
3 Robinson, “I Outwit Your Outwit,” 335.
4 Geraghty, Cult Collectors, 5.
5 Peters, “Peril-Sensitive Sunglasses,” ¶1.2.
6 Geraghty, Cult Collectors, 14.
7 Bruns, Blogs, Wikipedia, Second Life .
8 Paul Booth, Playing Fans: Negotiating Fandom and Media in the Digital Age (Iowa
City, IA: University of Iowa Press, 2015); Lincoln Geraghty, Living with Star Trek:
American Culture and the Star Trek Universe (London: IB Tauris, 2007).
9 Geraghty, Living with Star Trek, 6.
10 Koster, A heory of Fun, 164.
11 Robinson, “I Outwit Your Outwit,” 340-41.
12 Robinson, “I Outwit Your Outwit,” 336.
13 Gray, Show Sold Separately, 187.
14 Espen Aarseth, “I Fought the Law: Transgressive Play and the Implied Player,”
Situated Play Proceedings of DiGRA, 2007 (accessed June 01, 2014), http://lmc.
gatech.edu/~cpearce3/DiGRA07/Proceedings/017.pdf, 132.
15 Erving Gofman, Encounters: Two Studies in the Sociology of Interaction (New
York: Penguin, 1972), 19, cited in Jesper Juul, Half-Real: Video Games Between
Real Rules and Fictional Worlds (Cambridge, MA: MIT Press, 2005).
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