Game Development Reference
In-Depth Information
43 Matthew Gumpert, “Hybridity's End,” in
Cylons in America
, eds. Tifany Porter
and C. W. Marshall (New York: Continuum, 2008), 143.
44 Bogost, “he Rhetoric of Video Games.”
45 Lancaster,
Interacting with Babylon 5,
38.
46 Geraghty,
American Science Fiction
, 117.
47 Lancaster,
Interacting with Babylon 5,
39.
48 Consalvo,
Cheating,
178.
49 “Efect of 'Keep in Play' on 'hirty-hree' Crisis Card?”
Board & Card Games
,
November 24, 2010 (accessed July 10, 2014),
http://boardgames.stackexchange.
50 Lancaster,
Interacting with Babylon 5,
37.
51 Sterling,
Shaping hings,
12.
52 Lancaster,
Interacting with Babylon 5,
59.
Chapter 5
1 “Die with honor!”
2 Gray,
Show Sold Separately,
11, here talking about
he Simpsons,
but his
description is applicable to
Star Trek
as well.
3 Robinson, “I Outwit Your Outwit,” 335.
4 Geraghty,
Cult Collectors,
5.
5 Peters, “Peril-Sensitive Sunglasses,” ¶1.2.
6 Geraghty,
Cult Collectors,
14.
7 Bruns,
Blogs, Wikipedia, Second Life
.
8 Paul Booth,
Playing Fans: Negotiating Fandom and Media in the Digital Age
(Iowa
City, IA: University of Iowa Press, 2015); Lincoln Geraghty,
Living with Star Trek:
American Culture and the Star Trek Universe
(London: IB Tauris, 2007).
9 Geraghty,
Living with Star Trek,
6.
10 Koster,
A heory of Fun,
164.
11 Robinson, “I Outwit Your Outwit,” 340-41.
12 Robinson, “I Outwit Your Outwit,” 336.
13 Gray,
Show Sold Separately,
187.
14 Espen Aarseth, “I Fought the Law: Transgressive Play and the Implied Player,”
Situated Play Proceedings of DiGRA, 2007 (accessed June 01, 2014),
http://lmc.
15 Erving Gofman,
Encounters: Two Studies in the Sociology of Interaction
(New
York: Penguin, 1972), 19, cited in Jesper Juul,
Half-Real: Video Games Between
Real Rules and Fictional Worlds
(Cambridge, MA: MIT Press, 2005).
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