Game Development Reference
In-Depth Information
21 Battlestar Galactica: A Parker Brothers Game, 1.
22 Sterling, Shaping hings , 77.
23 Linderoth, “Exploring Anonymity,” 7.
24 Paul Booth, “Frak-tured Postmodern Lives, Or, How I Found Out I Was a Cylon,”
in Battlestar Galactica and Philosophy , eds. Josef Steif and Tristan D. Tamplin
(Chicago, IL: Open Court Press, 2008).
25 For example, Stefania Garassini, “Internet of hings,” Domus 917 (2008);
P. McFedries, “he Age of Spimes,” IEEE Spectrum 25 (2010).
26 James Allen-Robertson and David Beer, “Mobile Ideas: Tracking a Concept
hrough Time and Space.” Mobilities 5, no. 4 (2010): 530, 542.
27 Daren C. Brabham, “Crowdsourcing: A Model for Leveraging Online
Communities,” in he Participatory Cultures Handbook , eds. Aaron Delwiche and
Jennifer Jacobs Henderson (New York: Routledge, 2013), 120-29.
28 Sterling, Shaping hings , 53.
29 Call, “Death, Sex and the Cylon,” 85.
30 Geraghty, American Science Fiction , 76.
31 Sue homas, “he End of Cyberspace and Other Surprises,” Convergence:
he   International Journal of Research into New Media Technologies 12,
no. 4 (2006): 388.
32 Berland, “Understanding Strategic Boardgames,” 174.
33 Moore, “'To Be a Person.'”
34 Battlestar Galactica: A Parker Brothers Game, 1.
35 Sharp, “Pandemic,” 129.
36 David J. Gunkel, “Do Machines Have Rights? Ethics in the Age of Artiicial
Intelligence,” Interview with Paul Kellogg, Aurora Online, 2014 (accessed June 01,
2014), http://aurora.icaap.org/index.php/aurora/article/view/92/114 .
37 Stone Librande, “15 Games in 15 Years,” in Tabletop: Analog Game Design , eds.
Greg Costikyan and Drew Davidson (US: ETC Press, 2011).
38 Flanagan, Critical Play, 77.
39 Lane Roth, “'Vraisemblance' and the Western Setting in Contemporary Science
Fiction Film,” Literature/Film Quarterly 13, no. 3 (1985); James E. Ford,
Battlestar Galactica and Mormon heology,” Journal of Popular Culture 17, no. 2
(1983).
40 Geraghty, American Science Fiction , 65.
41 Marshall and Potter, “'I See Patterns,'” 7.
42 Suzanne Scott, “Authorized Resistance: Is Fan Production Frakked?” in Cylons in
America , eds. Tifany Potter and C. W. Marshall (New York: Continuum, 2008),
210; Suzanne Scott, “ Battlestar Galactica: Fans and Ancillary Content,” in How to
Watch Television , eds. Ethan hompson and Jason Mittell (New York: New York
University Press, 2013), 320.
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