Game Development Reference
In-Depth Information
17.
Ethan Ham, “Rarity and Power: Balance in Collectible Object Games,”
Game Studies
10, no. 1 (2010).
18.
Robin Walker, “A Heavy Problem,” TF2 Oi cial Blog,
http://www.teamfor-
tress.com/post.php?id=1670.
19.
“The Mann-Conomy Update: FAQ,” Valve Software,
http://www.teamfor-
20.
Ibid.
21.
Kris Graft, “Opinion: The Real Signifi cance Behind Team Fortress 2's Vir-
tual 'Mann Store',” Gamasutra (2010),
http://www.gamasutra.com/view/
22.
Ibid.
23.
ph2001, “Why You Need to WAKE UP and PROTEST Now! Everything
You Need to Know,” Steam Users' Forum,
http://forums.steampowered.
24.
Alex Wiltshire, “GDC: How To Balance Halo,”
EDGE
(2010),
http://www.
25.
Ibid.
26.
Electronic Arts, “EA Reports Third Quarter Fiscal Year 2009 Results.”
27.
Blizzard Entertainment, “WORLD OF WARCRAFT® SUBSCRIBER BASE
REACHES 11.5 MILLION WORLDWIDE,”
2010 (2008),
http://us.blizzard.
28.
Michael Hartman, “What Went Wrong with Warhammer Online? Is It a
Failure?,”
Bright Hub
(2010),
http://www.brighthub.com/video-games/mmo/
29.
Ibid.
30.
“Aion MMORPG Review: Aion Combo System Is the Best,” Technology
31.
“Ganking is Annoying in Aion Abyss Map PvP (Player vs Player) Game
Mode,” Technology Talks,
http://www.kokeytechnology.com/mmorpg-
32.
“Aion MMORPG Game Review: Gold Sellers are Ruining Aion's Economy
and Game Play Balance,” Technology Talks,
http://www.kokeytechnology.
33.
Rubi Bayer, “Aion Money Glitch Gives Trillions to Players,”
Massively
34.
“Aion MMORPG Game Review: Gold Sellers are Ruining Aion's Economy
and Game Play Balance.”
35.
Ibid.
36.
Reygahnci, “Question about 1v1 Balance,” Blizzard World of Warcraft
37.
Blacksen, “From a GM: Please fi x this now . . .” Blizzard World of Warcraft
38.
Mike Schramm, “Ghostcrawler Responds to Balance Questions,” WoW Insider,
questions/.
39.
Demonfox118, “is It Just Me or Is This Game Dying???? ,” Xbox Forums,