Game Development Reference
In-Depth Information
40. JjOoNnNnYyBb, “Aston Martin 007 Lola Speed Glitch Losers,” Forza-
motorsport.net
Forums,
http://forums.forzamotorsport.net/forums/
thread/3725502.aspx.
41. Tobold, “The Danger of High Rewards,” Tobold's MMORPG Blog, http://
tobolds.blogspot.com/2010/10/danger-of-high-rewards.html.
42. B. Olivia, “MMORPG Classes—Does Balance Even Matter?,” MMO Hut,
http://mmohut.com/editorials/mmorpg-classes-does-balance-matter.
43. Jimmy, “Response to: MMORPG Classes—Does Balance Even Matter?,”
MMO Hut, http://mmohut.com/editorials/mmorpg-classes-does-balance-
matter.
44. Alastor, “Response To: MMORPG Classes—Does Balance Even Matter?,”
MMO Hut, http://mmohut.com/editorials/mmorpg-classes-does-balance-
matter.
45. Ari Levy, “U.S. Virtual-Goods Sales to Top $2 Billion in 2011, Report Says,”
http://www.bloomberg.com/news/2010-09-28/u-s-virtual-goods-sales-to-
top-2-billion-in-2011-report-says.html.
46. As was developed to greater depth in chapter one.
47. Sony, “Station Exchange: The Oi cial Secure Marketplace for EverQuest II
Players,” http://stationexchange.station.sony.com/livegamer.vm.
48. Andy Belford, “New Account Entitlements Come to WAR!,” Warhammer
Herald (2010), http://herald.warhammeronline.com/warherald/NewsArticle.
war?id=1375.
49. Tobold, “Buyable Faster Advancement Coming to a MMORPG Near You!,”
Tobold's MMORPG Blog, http://tobolds.blogspot.com/2010/11/buyable-
faster-advancement-coming-to.html.
50. Anonymous, “Comment on: MMOG Business Models: Cancel That Sub-
scription!,” Gamasutra, http://www.gamasutra.com/view/feature/3688/
mmog_business_models_cancel_that_.php.
51. Class is also an important metric here, although it has not been as thor-
oughly researched. I would be surprised if most gamers were not middle to
upper middle class because of both cost and the need for leisure time.
52. International Game Developers Association, “Game Developer Demograph-
ics: An Exploration of Workplace Diversity,” (2005), http://archives.igda.
org/diversity/IGDA_DeveloperDemographics_Oct05.pdf.
53. Matthew Peters, “28% of All Console Gamers Now Female—Study,”
GameSpot, http://www.gamespot.com/news/6212734.html?sid=6212734.
54. This is particularly ironic, as white men benefi t greatly from the lack of bal-
ance in the real world.
55. Peters, “28% of All Console Gamers Now Female—Study.”
56. Peggle is a pachinko like game where players launch balls into a group of
pegs in an ef ort to knock out certain pegs.
57. Thompson, “Getting Lucky: Hard-Core Gamers Penetrate Peggle's Physics.”
58. Information Solutions Group, “PopCap Games: 2010 Social Gaming
Research,” http://www.infosolutionsgroup.com/2010_PopCap_Social_
Gaming_Research_Results.pdf.
59. Pam Dyer, “Facebook Games: 10 Eye-Opening Statistics [Infographic],”
Pamorama, http://www.pamorama.net/2010/10/27/facebook-games-10-eye-
opening-statistics-infographic/.
NOTES TO CHAPTER 10
1. For more on the Council of Stellar Management, see The EVE Online Wiki,
“Council of Stellar Management,” EVElopedia, http://wiki.eveonline.com/
 
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