Game Development Reference
In-Depth Information
42. Lisa Poisso, “WoW Rookie: You're Doing It Wrong,” WoW Insider, http://
wow.joystiq.com/2009/07/01/wow-rookie-youre-doing-it-wrong/.
43. Gevlon, “On Healing Meters,” Greedy Goblin, http://greedygoblin.blogspot.
com/2009/06/on-healing-meters.html
44. Landsoul, “Newly Discovered Rage Ghost Nerf Unveiled!,” World of
Warcraft Forums, http://forums.worldofwarcraft.com/thread.html?
topicId=17367760070&sid=1.
45. Bornakk, “Re: Newly Discovered Rage Ghost Nerf Unveiled!,” World of
Warcraft Forums, http://forums.worldofwarcraft.com/thread.html?topicId=
17367760070&sid=1&pageNo=13#250.
NOTES TO CHAPTER 9
1. Michael Calvin McGee, “The 'Ideograph': A Link Between Rhetoric and
Ideology,” Quarterly Journal of Speech 60 (1980).
2. Aside, of course, from the 'Madden cheat game' where the computer strikes
back with rampant interceptions, fumbles, and penalties in an ef ort to
thwart your winning streak.
3. McGee, “The 'Ideograph',” 5.
4. Jim A. Kuypers and Matthew T. Althouse, “John Pym, Ideographs, and the Rhet-
oric of Opposition to the English Crown,” Rhetoric Review 28, no. 3 (2009).
5. Raymond I. Schuck, “The Rhetorical Lines on TV's Poker Face: Rhetorical
Constructions of Poker as Sport,” American Behavioral Scientist 53, no. 11
(2010).
6. Richard Bartle qtd. in Leigh Alexander, “GDC Online: Bartle On MUDs
'Soul', Design 'Must Want To Say Something',” Gamasutra (2010), http://
www.gamasutra.com/view/news/30877/GDC_Online_Bartle_On_MUDs_
Soul_Design_Must_Want_To_Say_Something.php.
7. Of course, not having a computer connection/access, not being computer
literate or not possessing other key social factors that would aid in the play
of MUD are not part of the balanced playing fi eld that Bartle mentions.
Although the world may be fair for those who are adept at online life, many
people are not.
8. Alexander, “GDC Online: Bartle On MUDs 'Soul', Design 'Must Want To
Say Something'.”
9. Sirlin, “Balancing Multiplayer Games, Part 1: Defi nitions,” Sirlin.net: Game
Design is not enough . . . http://www.sirlin.net/articles/balancing-multi-
player-games-part-1-defi nitions.html.
10. Sirlin, “Balancing Multiplayer Games, Part 4: Intuition,” Sirlin.net: Game
Design is not enough . . . http://www.sirlin.net/articles/balancing-multi-
player-games-part-4-intuition.html.
11. I think this is one of the reasons why the initial reaction of so many 'hard-
core' gamers is so hostile to 'casual' games, as they simply do not believe the
games are balanced.
12. Eric, “Balancing for Awesome,” Elder Game, http://www.eldergame.
com/2008/07/balancing-for-awesome/.
13. Ibid.
14. Tobold, “Can You Force PvP Balance?,” Tobold's MMORPG Blog, http://
tobolds.blogspot.com/2007/08/can-you-force-pvp-balance.html.
15. Ghostcrawler, “Re: Six Things Ruining This Game . . .” World of Warcraft
Forums, http://forums.worldofwarcraft.com/thread.html?topicId=16137366
298&sid=1&pageNo=18#343.
16. Arsenal, Chelsea, Liverpool, and Manchester United.
 
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