Game Development Reference
In-Depth Information
Figure 2-13. Using the Sprite Editor to mark out the sprites for CMOD
For CMOD, each separate character, each frame of animation, and each power-up and GUI element
will count as a separate sprite. All of them must be marked by clicking and dragging a Sprite
Selection rectangle around them. See Figure 2-14 to see how I've marked the sprites. When you've
finished creating sprites, don't forget to click the Apply button at the top-right corner of the editor to
confirm the changes and generate the Sprite assets.
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