Game Development Reference
In-Depth Information
Figure 2-14. Sprite sheet for CMOD using the Sprite Editor
Once you've defined all sprites in the Sprite Editor, Unity will automatically generate Sprite assets
from them. These are grouped together under the atlas texture asset in the Project panel. You can
expand the texture asset to reveal all sprites contained within (see Figure 2-15 ). In doing this, CMOD
now has all required sprites. You can even drag and drop sprites from the Project panel and into the
scene, via the Hierarchy panel, to instantiate a sprite in the scene.
Figure 2-15. Generate Sprite Assets are grouped under their associated atlas texture in the Project panel
 
Search WWH ::




Custom Search