Graphics Reference
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Figure 9.8 Trimming the start of a clip with a Ripple edit.
6. Now that we've made an edit at the end of an action, we can simply roll the edit point so that it occurs
during motion. From here we can roll the edit point back so that it occurs during the door slam or forward
so that it occurs just after Joyce starts to walk around the car. Because we've decided to use Joyce's walk,
let's roll the edit point forward. Choose the Trim tool from the Tool menu and select both sides of the edit
point between Scene 2 Slate 2 Take 4 and Scene 2 Slate 3 Take 6 (see Figure 9.9). Roll the edit point for-
ward by about 12 frames so that it occurs just after Joyce starts to walk around the car. Press A to switch
back to the Select tool and play back the edit to see the result.
Figure 9.9 Selecting both edit points for a Roll edit.
7. We've lost the sound of the door slam because this now occurs during the point-of-view shot from the
window and this clip doesn't contain any audio. However, we can use the audio from the following clip in
its place and this should still be in sync because we previously lined up the door slams in both clips. First,
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