Graphics Programs Reference
In-Depth Information
FiG. 3.4 Outliner tool in use.
3.
Determine the hierarchy of any group or component.
4.
Change the hierarchy of any group or component.
5.
Control the visibility of your model without layers, using instance names
carefully.
Helpful Tips
• UsetheOutlinerdialogboxtomakesureyourgroupsandcomponents
have meaningful names.
• Usecomponentsforelementsofyourmodelthatwillberepeated.
• Usegroupsforelementsofyourmodelthatareunique.
• UsetheOutlinerdialogboxtocontrolthevisibilityoflargenumbersof
similar components, like furniture, trees, or people.
Stage 1: Initial Ideas and Concepts
Goal : To establish the main ideas and concepts.
Input : Brainstorming, primary sketch ideas, and site visit.
Tools : Pen and paper.
For the majority of this stage, I used brainstorming, mind-mapping,
and rough sketches, and let all ideas form organically. I found that an
important part of this stage was visiting the site and spending time
there, getting a feel for what can be done and how different ideas may
work. I looked at how people currently use the site and the nearby
Search WWH ::




Custom Search