Graphics Reference
In-Depth Information
Table A.1 (continued)
Index
Error
Error type
Severity
Solution
T11
Offset vertex order
Technical
Severe
Correct vertex order with
custom code or start
over with new model
T12
Reversed normals
Technical
Serious
Flip normals
T13
Transforms attached
Technical
Serious
Delete transforms
T14
UV distortion
Technical
Serious
Edit or reproject UVs
T15
Zero edge length face
Technical
Severe
Delete face if possible, or
truncate affected part of
object
C01
Coincident faces
Construction
Moderate
Delete or move affected
faces
C02
Coincident vertices
Construction
Minor
Merge vertices if necessary
C03
Floating faces
Construction
Severe
Delete
C04
Leftover geometry
Construction
Severe
Delete
C05
Misaligned texture
Construction
Serious
Edit UVs
C06
Origin offset
Construction
Serious
Move to origin and delete
transforms
C07
Self-penetration
Construction
Moderate
Edit face position and
orientation
C08
Separated faces
Construction
Serious
Combine into same polyset
and merge
C09
Spikes
Construction
Severe
Move to correct position or
delete and rebuild
affected faces
C10
UVs outside legal space
Construction
Serious
Edit UVs
OP01
Excessive edge loops
Optimization
Minor
Eliminate unnecessary edge
loops
OP02
History present
Optimization
Serious
Delete history
OP03
Inconsistent vertex
resolution
Optimization
Moderate
Delete unnecessary vertices
OP04
Triangle count high
Optimization
Serious
Delete unnecessary faces
OP05
Edge pattern confusing
Optimization
Moderate
Adjust edge orientation ,
delete or add edges
where needed
OR01
Naming
Organization
Serious
Rename objects
OR02
Grouping
Organization
Serious
Regroup as needed
OR03
Layers unused/messy
Organization
Minor
Fix names, assigned objects
as needed
OR04
Material assignments
inappropriate
Organization
Moderate
This is a face-level issue
where materials
assigned to incorrect
faces need to be
reassigned
OR05
Weak node chart order
Organization
Minor
Reorder nodes
 
Search WWH ::




Custom Search