Graphics Reference
In-Depth Information
Projects
Polygon Modeling 1: Carton
Project type
: Workshop only
Time limit
: Two class periods
Grading
: If the project is completed without any errors, it passes. If any mistakes
of any kind are found, it fails.
Supplies/materials required
:
•
A folding carton, cleaned and unfolded
•
Scan of unfolded carton
-
Adjust scale so that long edge = 10 cm
Instructions
:
•
First class:
-
Unfold carton
-
Scan carton, both sides
•
Stitch multiple scans if necessary
•
Check scan for errors
•
Import into scene
-
Trace carton by making a new polygon
-
Use transform tools as needed to straighten out model
-
Cut fold lines into model and eliminate n-gons
-
Project UVs on carton
-
Make shader
-
Attach carton scan as map
-
Apply shader to model
-
Extrude carton to give depth
-
Make another shader for carton interior
-
Apply shader to interior
-
Re-project UVs on interior only
-
Fold carton using transformation tools
•
Second class:
-
Check for errors against checklist, and fi x all errors
Polygon Modeling 2: Design Errors
Project type
: Homework and workshop
Time limit
: Five class periods
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