Graphics Reference
In-Depth Information
Appendix
Error Checklist
Table A.1
Clean geometry checklist: polygons
Index
Error
Error type
Severity
Solution
L01
Inconsistent scale
Likeness
Serious
Measure
L02
Weak curve fi delity
Likeness
Moderate
Use NURBS
L03
Distortion
Likeness
Moderate
Rigging
L04
Incorrect texture
boundary
Likeness
Serious
Change shader assignment
L05
Open corners after
extrude
Likeness
Serious
Rebuild extrude
L06
Smoothing incorrect
Likeness
Serious
Adjust smoothing values
L07
Visible gaps
Likeness
Serious
Seal gaps
T01
Large or small aspect
ratio
Technical
Minor
Rebuild faces or fl ip
triangle edges
T02
Bow tie faces
Technical
Severe
Rebuild face
T03
Concave face
Technical
Serious
Triangulate or rebuild face
T04
Hole geometry
Technical
Severe
Triangulate and rebuild
with at least one internal
edge
T05
Isolated vertices
Technical
Moderate
Add edge connections or
delete
T06
Lamina faces
Technical
Severe
Delete and rebuild
T07
Locked normals
Technical
Severe
Unlock normals or delete
normals and reassign
T08
N-gons
Technical
Serious
Subdivide or triangulate
T09
Non-manifold
Technical
Minor
Subdivide object into
manifold parts
T10
Non-planar faces
Technical
Minor
Triangulate or planarize
(continued)
 
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