Game Development Reference
In-Depth Information
Objective Complete - Mini Debriefing
Basically, what we have done here is create a Background object behind the Level object,
and set the Main Camera in front of the Level object. Our Main Camera will also follow
our character while he is moving. This way we can make sure that the player will always
see our character and background image. We can set our scene and level, as shown in the
following diagram:
In our Main Camera , we set the Projection to Perspective because we want to show the
thickness of our level and the depth of the object, which will give a nice view for the player.
Classified Intel
We can set the Camera Projection in our scene to be either Orthographic or Perspective .
The diference between both projecions is that with the Orthographic Projection , the object
won't scale by the distance of the camera. So in our scene, we will see only one side of the
object that faces the camera. On the other hand, in Perspective Projection we will see the
depth of the object that will scale down by the distance of the camera, which is very similar
to real life.
 
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