Game Development Reference
In-Depth Information
So, now we have our Floor cube and Wall cube.
Next, we want to apply the material to our cubes. We will have only one
material for both the floor and wall to make it simple. Go to Assets | Create
| Material , name it M_Level , adjust the color to R: 150 , G: 230 , B: 225 , A:
255 , and apply this material to the Floor and Wall objects by dragging the
material Floor and Wall objects in the Hierarchy view. Then we drag-and-
drop Floor and Wall inside our Level object, as shown in the following
screenshot:
Now, we will click on the floor object in the hierarchy, and press
Command + D for Mac users or Ctrl + D for Windows users to copy it six
imes, and click on the wall object in the hierarchy and copy it twice. So
now we have seven floor objects and three wall objects.
Next we create our level by seing up the posiion and scale of our floor
and wall objects. Let's set them up as follows:
F 1 st Floor object: Posiion: x: -4, y: -9, z: 0 Scale: x: 125, y: 15, z: 1
F 2 nd Floor object: Posiion: x: -6, y: 5, z: 0 Scale: x: 32, y: 1, z: 1
F 3 rd Floor object: Posiion: x: -25, y: 12, z: 0 Scale: x: 19.5, y: 1, z: 1
F 4 th Floor object: Posiion: x: 14, y: 12, z: 0 Scale: x: 20, y: 1, z: 1
F 5 th Floor object: Posiion: x: -7, y: 9, z: 0 Scale: x: 9, y: 1, z: 1
F 6 th Floor object: Posiion: x: -31, y: 1, z: 0 Scale: x: 6, y: 1, z: 1
F 7 th Floor object: Posiion: x: 21, y: 2, z: 0 Scale: x: 10, y: 1, z: 1
F 1 st Wall object: Posiion: x: -49, y: 17, z: 0 Scale: x: 36, y: 40, z: 1
F 2 nd Wall object: Posiion: x: 42, y: 17, z: 0 Scale: x: 38, y: 39, z: 1
F 3 rd Wall object: Posiion: x: -7, y: 23, z: 0 Scale: x: 1, y: 36, z: 1
Finally, we will save the scene by pressing Command + s in Mac or
Control + s in Windows. Since it is our first save, we will be asked to
name this scene, so let's name it SimplePlatform .
 
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