Game Development Reference
In-Depth Information
In our scene, we won't see any significant difference on our background object because our
background object is a plane and doesn't have any thickness on it, but if we are trying to
adjust the Projection of our camera, we will see the diference between the two projecions.
We can do this by going to the Hierarchy view, clicking on Main Camera , changing Projection
to Orthographic , and Size to 8.5 , and then changing Projection back to Perspective . The
difference is shown in the following screenshot:
Creating a 2D character
In this step, we will create our 2D character and material, which will contain our 2D character
sprite sheet from our Chapter1 package folder. We will have our character act out three
diferent types of animaion: staying, walking, and jumping.
Prepare for Lift Off
Let's make sure that we have all the sprites we need in the project folder:
1. Go to Chapter1/Characters where you will see three subfolders, Jump , Stay ,
and Walk .
2. Open the jump folder. We will see the files J_Frame1.png , J_Frame2.png ,
and J_Frame3.png . Next, open the Stay folder, we will see the s_set.png file.
Then, open the last folder Walk , we will see the w_set.png file as shown in the
following screenshot:
 
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