Game Development Reference
In-Depth Information
8. Enter the parameters as follows:
For
Element 0
type
Background
, for
Element 1
type
Floor
, for
Element 2
type
Wall
,
and then for
User Layer 8
type
Background
, for
User Layer 9
type
Level
; we select
our
Background
object, and then go back to the
Background
object's
Inspector
view setup as follows:
Tag
:
Background
Layer
:
Background
9. Set the
Main Camera
, which is already in our scene when we first create the project,
as follows:
Position
:
x: 0
,
y: 0
,
z: -20
Projection
:
Perspective
10. To light up our scene by adding sound light into it, go to
GameObject
|
Create Other
|
Directional Light
and set its parameters as follows:
Rotation
:
x:20
,
y:0
,
z:0
11. For the last step, we will create our quick, easy, and simple level:
First, we need to create our container to contain all the objects for the level.
Go to
GameObject
|
Create Empty
or use
Command + Shift + N
in Mac and
Ctrl + Shift + N
in Windows, and change the name to
Level
, and reset the
transform posiion to
X: 0
,
Y:0
,
Z: 0
), rotaion to
X: 0
,
Y: 0
,
Z: 0
, and scale to
X: 1
,
Y: 1
,
Z: 1
.
For creaing our loor, let's go to
GameObject
|
Create Other
|
Cube
,
change the name of this object to
Floor
, and change the tag and layer as
follows:
F
Tag
:
Floor
F
Layer
:
Level
Same thing for creaing a wall; just repeat the same step
and change the name to
Wall
, and set the tag and layer
as follows:
F
Tag
:
Wall
F
Layer
:
Level