Game Development Reference
In-Depth Information
Now, we are adding our material to the background object, click on Background
object in the Hierarchy view to open the Inspector view, and in Mesh Renderer |
Materials , set the parameters as follows:
Size : 1
Element 0 : M_Background
7. Next, we will create a new Tag and Layer for our Background object; go to Edit |
Project Settings | Tags and click on the arrow next to the Tags opion to open it, as
shown in the following screenshot:
 
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