Graphics Programs Reference
In-Depth Information
FIG. 5.44
M irroring Geometry menu.
FIG. 5.45
T h e M irror Geometry options.
(Note: If you are seeing unexpected results when mirroring, make sure the
center of the model is lined up with the center of the scene. This is used as the
mirroring axis so any geometry past the center will be deleted.)
We now have the basic torso and chest in place, but it still needs some work
before we can move on to the limbs.
Torso Smoothing and Tweaks
We now introduce you to one of our favorite parts of Silo: its capability to turn
the roughest and most jagged of objects into smooth surfaces. If you look at
Figure 5.46, you will see our torso, along with two other smoother versions
that are very easily achieved.
Select your model and go to Subdivision > Subdivide (or press C ) .
Your basic mesh has now been subdivided, so each quad or square has
been divided into four while also being relaxed or smoothed. This process
is covered in more detail in Chapter 1.
Press C again and the model will be divided and smoothed even
further.
You can continue to subdivide your model as much as you like, but eventually
you won't see any dif erence, and your machine will start to run slower as the
extra geometry starts to consume your memory.
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