Graphics Programs Reference
In-Depth Information
FIG. 5.41
S l ide the edge loop down to even out the spacing.
Before we move on, we will address an issue with the waist area. As you can
see in Figure 5.41, there are two edge loops, just under the chest, that are
close together.
Select one of the edges on the lower edge loop and press Alt E (or
double click) to select the whole loop.
Holding J , move the mouse to slide the edge loop down slightly, evening
out the space between its neighboring edges.
If we turn to the side, we can now address the other two triangles left over
from connecting the sphere to the torso (highlighted in Figure 5.42a).
There are a number of ways we can tackle this, but because the triangles
are connected by a single edge, we can open that edge up and create three
quads. Rather than add more cuts into the model we will use the Bevel tool
( B ) for this job.
The Bevel tool is very handy for beveling of sharp corners or edges, but in
this instance, we are going to use it to open the edge between these two
triangles, turning a simple edge into a new quad.
Following Figure 5.42, switch to edge editing mode ( S ), select the edge
between the two triangles, and hold down B .
Keeping B held, you can now move your mouse, much like the Slide tool ,
to dei ne how big you want the bevel to be.
We now have a quad between the two triangles, which in turn have also
opened up and turned into quads. There are just two spare edges now in
the way. Simply select the edges shown in Figure 5.42c and Delete them,
leaving us with three clean quads.
We now have one breast attached to the model, but there is no need to
repeat the whole process for the opposite side. What we can do is mirror the
geometry from the model's left to the right.
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