Graphics Programs Reference
In-Depth Information
FIG. 8.47
Continue to rework the
neck's topology.
We now have two triangles further up the neck. Create a Cut as seen in
Figure 8.47c, dividing the quad between these two triangles.
Merge this new cut to bring the triangles together, and turn them into
quads ( Figure 8.47d ).
Looking at the clavicle, we can see two more triangles at the base of the neck.
We can remove these and add some more geometry around the clavicle area,
allowing us to work in a little more detail.
Still on Figure 8.47 , create a Cut from the center of one triangle to the
middle of the model (Figure 8.47e).
Merging the two outer triangles now will remove the triangles and
n-gons, giving us a much cleaner clavicle to work with.
Turn back to the side of the neck so we can address the triangles here, and
rework more of the topology.
Following Figure 8.48 , i rst divide the neck as we did initially. This time,
split the polygons parallel to the ones dei ning the Sternocleidomastoideus
neck muscle (Figure 8.48a).
With these cuts in place, you can now Delete the edges we no longer
need—the main ones dividing the quads (Figure 8.48b).
N e x t , Merge the upper edge on the top triangle (Figure 8.48c).
A s a i nal step, we can divide the polygons of the upper n-gon and across
the back of her neck (Figure 8.49).
Time to do some tidying up and i x the remaining triangles and n-gons that
are lying on her shoulders. Luckily, we can remove them in one move.
Create a Cut running from the triangle on the base of her neck, around to
cross the n-gon on her back (Figure 8.50b).
Search WWH ::




Custom Search