Graphics Programs Reference
In-Depth Information
FIG. 7.71
With the topology updated, reshape the knuckles to suit.
FIG. 7.72
Optimize the back of the hand.
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Create a second
Cut
now, cutting both the triangles seen in Figure 7.74c.
●
Merge
this cut to convert the triangles into three quads.
We now have another pole just down from the thumb; again, this will cause a
pinch in this area if we do not remove it.
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Following Figure 7.75 , create a new
Cut
across the polygons near the pole.
●
Merge
the i rst cut you created (Figure 7.75c).
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N e x t ,
Delete
the edge connecting the two triangles.