Graphics Programs Reference
In-Depth Information
FIG. 6.30
Cut and clean up the topology, removing the new triangles.
FIG. 6.31
Merge the triangle on her back.
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First, select the triangles above her hip (highlighted in Figure 6.30b) and
Merge
them to collapse them.
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Next, move around to her back and
Merge
the large triangle seen in
Figure 6.31b. As you can see, the polygons are now l owing nicely down
her back, and around her side, but we still have more triangles to
remove.
●
Now move around to her side, so you can see the remaining triangles
( Figure 6.32 a).
●
Create a
Cut
above and below the two connected triangles, and to the
side ( Figure 6.32 b).
●
Delete
the crossing edges to give you the quad seen in Figure 6.32c.
●
This now leaves us with two more triangles. To remove these, select the
edges shown in Figure 6.32d and
Merge
them.
●
The hip will now look like Figure 6.33a, and have an ugly crease. Soften
this with the
Smooth
tool to give you a softer hip (6.33b).
Creating this cut and altering the topology has given us a much better l ow
of geometry. Now the polygons follow the natural muscles of the back, and
from here, we can work on her shoulder blades, upper torso muscles, and her
shoulder.