Graphics Programs Reference
In-Depth Information
FIG. 5.73
R e m ove the upper cap from the leg cylinder.
FIG. 5.74
S t a r t ing at the side, work your way around the hip merging the vertices.
Finally, move around to the back of the model and continue to merge
the vertices as shown in Figure 5.75, making sure you don't continue all
around the model.
Now that we have the main leg in place, and most of it connected to the waist,
we need to i nish the area by building in her crotch. At this point, it is easier to
work on a full model rather than half, especially when we can have symmetry
enabled, so we need to regenerate the right side of our character.
First, select the faces and delete the right side of the torso and her right
arm ( Figure 5.76a ).
Again, if the whole torso is removed, or if part of her left side disappears, it is
because symmetry might still be enabled from the last mirror operation we
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