Graphics Programs Reference
In-Depth Information
To keyframe an image you must
first decide what you are trying
to achieve. Let us work through
the following example where we
will have an image start on one
side of the screen, rotate gently
and increase in size until it comes
to rest on the other side of the
screen.
Two layers of video are
involved with this
example.
Layer 1 - Mountains
Layer 2 - Balloon
When keyframing images I change the layout of the interface. You may wish
to learn this as a custom setup so that you can quickly move back and forth
between the standard setup and the setup used for compositing and
motion control.
The Motion tab is positioned on top of the Browser and extended to reveal
its full width. Until now we have only been viewing half of the Motion tab,
which is the controls section, it is now time to explore the other half of the
facility which is where individual keyframes are plotted on horizontal lines.
The plotted points - keyframes - represent moves which are animated
over time.
 
Search WWH ::




Custom Search