Graphics Reference
In-Depth Information
16. In the Node Editor window, adjust the position of the nodes to make them more
readable, as shown in this screenshot:
Preparing a basic average material with the Diffuse and the Glossy components
17. Set the Camera view mode to Rendered by clicking on the Viewport Shading
button on the window toolbar and selecting the top item or by pressing Shift + Z
with the mouse cursor inside the 3D view.
18. Go to the Render window under the Properties panel on the right, and under
the Sampling subpanel, set both Clamp Direct and Clamp Indirect to 1.00 ,
and both Render and Preview to 50 samples.
19. Under the Light Paths subpanel, set Filter Glossy to 1.00 .
 
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