Graphics Reference
In-Depth Information
20. Go to the Outliner window and select the Lamp item. Go to the Object data
window under the Properties panel and click on the Use Nodes button under
the Nodes subpanel. Increase the Strength value to 300.000 .
Now the output will look like what is shown in this screenshot:
Setting the Camera view to Rendered and increasing the Lamp strength
21. Go back to the Render window under the Properties panel and set the
Percentage scale for render resolution under Dimensions to 25% to have
smaller but faster rendering.
22. Under the Performance subpanel, set Viewport BVH Type to Static BVH and
check Use Spatial Splits, Cache BVH, and Persistent Images (these are probably
not really useful for a simple Spheroid, but they are useful if you want to render
a more complex object).
23. Go to the World window and click on the Use Nodes button under the Surface
subpanel. Click on the Color slot, set the RGB values to 0.100 , and set the
Strength value to 0.100 .
 
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