Graphics Reference
In-Depth Information
11. Move the mouse to the Camera view and press Shift + F to enter Walk Navigation
mode (a viewfinder appears to show the center of the camera field). By moving
the mouse to pan and by pressing the W or the S key to go forward or backward,
respectively, adjust the Camera view to fit the Spheroid better. Then press Enter
or click to confirm, as shown in the following screenshot:
Centering the Camera view on the Spheroid
12. Select the Plane. Click on New in the Node Editor toolbar to assign a new material
(Material.001). Rename it Plane and leave all the settings as they are.
13. Select the Spheroid and click on Use Nodes in the Material window under the
Properties panel to the right of the screen or in the Node Editor toolbar.
14. Put the mouse in the Node Editor window and scroll the wheel to zoom to the nodes.
15. Under the Surface subpanel in the Material window, switch the Diffuse BSDF shader
with a Mix Shader node. Then click on the first Shader slot to select a Diffuse BSDF
shader and on the second slot for a Glossy BSDF shader (the two Shader slots I'm
referring to are highlighted in the next screenshot).
 
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