Graphics Reference
In-Depth Information
10. Connect the Object output of the Texture Coordinate node to the Vector input socket
of the Voronoi Texture node, and the Fac output of this node to the first Value input
socket of the Math node. Set the second Value to 10.000 , set Operation to Multiply,
and connect its output to the Density input socket of the Volume Scatter node as
shown in the following screenshot:
The Density value of the Volume Scatter node driven by a Voronoi texture output
11. Add a ColorRamp node (press Shift + A and go to | Converter | ColorRamp) and
paste it between the Voronoi Texture and the Math nodes. Move the black color
stop to position 0.195 and the white color stop to position 0.100 as shown in the
following screenshot:
Enhancing the contrast of the texture output
 
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