Graphics Reference
In-Depth Information
12. Set the Voronoi Texture node's Scale value to
11.500
, and reconnect the Glass
BSDF shader node output to the Surface input socket of the Material Output node.
Change the Color values of the Volume Scatter node for R to
1.000
, G to
0.000
,
and B to
0.000
as shown in the following screenshot:
The previously cloudy volume covered with a glass surface
13. Rename the material as
Bubbles
and save the file by naming it
9931OS_09_
volume.blend
. Have a look at the following screenshot:
The overall network for the combined surface and volume material
So, for the previous material named
Bubbles
, we used the Volume Scatter node.
What about the Volume Absorption node?