Graphics Reference
In-Depth Information
12. Set the Voronoi Texture node's Scale value to 11.500 , and reconnect the Glass
BSDF shader node output to the Surface input socket of the Material Output node.
Change the Color values of the Volume Scatter node for R to 1.000 , G to 0.000 ,
and B to 0.000 as shown in the following screenshot:
The previously cloudy volume covered with a glass surface
13. Rename the material as Bubbles and save the file by naming it 9931OS_09_
volume.blend . Have a look at the following screenshot:
The overall network for the combined surface and volume material
So, for the previous material named Bubbles , we used the Volume Scatter node.
What about the Volume Absorption node?
 
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