Graphics Reference
In-Depth Information
The apparently complex bump network to be connected as per the shader bump
We are done with the bump part, so now, let's set the color pattern using the
following steps:
34. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp),
label it as ColorRamp4 , and connect the Color output of the Multiply2 node
to its Fac input socket. Set Interpolation to Ease and move the black color stop
to the 0.495 position, and the white color stop to the 0.000 position.
35. Add a MixRGB node (press Shift + A and navigate to Color | MixRGB), set the
Blend Type to Add, and label it as Add3 . Connect the Color output of the
ColorRamp4 node to the Fac input socket and set the Color2 values for R to
0.553 , G to 0.599 , and B to 0.473 .
36. Add a Noise Texture node (press Shift + A and navigate to Texture | Noise Texture)
and label it as Noise Texture2 . Connect the Mapping1 node output to its Vector
input socket and set the texture's Scale value to 60.000 and the Detail value
to 7.000 .
37. Add a ColorRamp node (press Shift + A and navigate to Converter | ColorRamp),
label it as ColorRamp5 , and connect the Noise Texture2 color output to its Fac
input socket. Set Interpolation to B-Spline and move the black color stop
to the 0.486 position and the white color stop to the 0.771 position.
38. Press Shift + D to duplicate the Add3 node, label the duplicate as Add4 , and
connect the Color output of the ColorRamp5 node to its Fac input socket;
connect the output of the Add3 node to the Color1 input socket and set the
Color2 values for R to 0.235 , G to 0.198 , and B to 0.132 .
 
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