Graphics Reference
In-Depth Information
26. Add two ColorRamp nodes (press
Shift
+
A
and navigate to Converter | ColorRamp),
and label them as
ColorRamp2
and
ColorRamp3
; connect the Difference1 node
output to the Fac input socket of the ColorRamp2 node, and the output of the
Difference2 node to the Fac input socket of the ColorRamp3 node.
27. Set Interpolation to B-Spline for both of them, and for both of them, move the
white color stop to the
0.255
position.
28. Add a MixRGB node (press
Shift
+
A
and navigate to Color | MixRGB) and
connect the Color output of the ColorRamp2 node to the Color1 input socket
and the Color output of the ColorRamp3 node to the Color2 input socket. Set
the Blend Type to Multiply and the Fac value to
1.000
. Label it as
Multiply2
.
29. Press
Shift
+
D
to duplicate the Multiply1 node and label the duplicate as
Multiply3
. Connect the output of the Multiply2 node to the first Value input
socket of the Multiply3 node. Set the second Value to
0.050
.
30. Press
Shift
+
D
to duplicate the Multiply3 node and label the duplicate as
Multiply4
. Connect the Color output of the Noise Texture node to the first
Value input socket of the Multiply4 node, and set the second Value to
0.175
.
31. Add a Math node (press
Shift
+
A
and navigate to Converter | Math) and
label it as
Add1
. Connect the output of the Multiply1 node to the first Value input
socket and the output of the Multiply3 node to the second Value input socket.
32. Press
Shift
+
D
to duplicate the Add1 node and label the duplicate as
Add2
;
connect the output of the Add1 node to the first Value input socket and the output
of the Multiply4 node to the second Value input socket.
33. Add a Bump node (press
Shift
+
A
and navigate to Vector | Bump) and connect
the output of the Add2 node to the Height input socket of the Bump node; set its
Strength value to
4.000
and connect its Normal output to the Normal input sockets
of the Diffuse BSDF node, of the two Glossy BSDF nodes, and of the SSS_group
node, as shown in the following screenshot: