Graphics Reference
In-Depth Information
3.
Go to the Mix Shader1 node, and in the first Shader slot, select a Diffuse BSDF
shader, and in the second one, select a new Glossy BSDF shader node; label this
node as Glossy BSDF_1 and set its Roughness value to 0.200 and Distribution
to Beckmann, and change the Color values for R to 1.000 , G to 0.000 , and B
to 0.562 .
4.
Set the Glossy BSDF_2 node's Roughness value to 0.100 and Distribution to
Beckmann, and change its Color values for R to 0.800 , G to 0.574 , and B to
0.233 .
5.
Add a Layer Weight node (press Shift + A and navigate to Input | Layer Weight),
label it as Layer Weight1 , and connect its Facing output to the Fac input
socket of the Mix Shader2 node. Leave the Blend value at 0.500 .
6.
Add a second Layer Weight node (press Shift + A and navigate to Input | Layer
Weight), label it as Layer Weight2 , and connect its Facing output to the Fac
input socket of the Mix Shader1 node. Leave the Blend value at 0.800 , as shown
in the following screenshot:
The shader part of the material
7.
Add a Texture Coordinate node (press Shift + A and navigate to Input | Texture
Coordinate) and a Mapping node (press Shift + A and navigate to Vector |
Mapping). Connect the UV output of the Texture Coordinate node to the Vector input
of the Mapping node.
8.
Add a Voronoi Texture node (press Shift + A and navigate to Texture | Voronoi
Texture) and a Noise Texture node (press Shift + A and navigate to Texture | Noise
Texture); connect the Mapping output to their Vector input sockets. Set the Scale
values of both the texture nodes to 300.000 .
 
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