Graphics Reference
In-Depth Information
3.
Go to the Mix Shader1 node, and in the first Shader slot, select a Diffuse BSDF
shader, and in the second one, select a new Glossy BSDF shader node; label this
node as
Glossy BSDF_1
and set its Roughness value to
0.200
and Distribution
to Beckmann, and change the Color values for R to
1.000
, G to
0.000
, and B
to
0.562
.
4.
Set the Glossy BSDF_2 node's Roughness value to
0.100
and Distribution to
Beckmann, and change its Color values for R to
0.800
, G to
0.574
, and B to
0.233
.
5.
Add a Layer Weight node (press
Shift
+
A
and navigate to Input | Layer Weight),
label it as
Layer Weight1
, and connect its Facing output to the Fac input
socket of the Mix Shader2 node. Leave the Blend value at
0.500
.
6.
Add a second Layer Weight node (press
Shift
+
A
and navigate to Input | Layer
Weight), label it as
Layer Weight2
, and connect its Facing output to the Fac
input socket of the Mix Shader1 node. Leave the Blend value at
0.800
, as shown
in the following screenshot:
The shader part of the material
7.
Add a Texture Coordinate node (press
Shift
+
A
and navigate to Input | Texture
Coordinate) and a Mapping node (press
Shift
+
A
and navigate to Vector |
Mapping). Connect the UV output of the Texture Coordinate node to the Vector input
of the Mapping node.
8.
Add a Voronoi Texture node (press
Shift
+
A
and navigate to Texture | Voronoi
Texture) and a Noise Texture node (press
Shift
+
A
and navigate to Texture | Noise
Texture); connect the Mapping output to their Vector input sockets. Set the Scale
values of both the texture nodes to
300.000
.