Graphics Reference
In-Depth Information
Creating a beetle-like chitin material with
procedural textures
In this recipe, we will create a material similar to iridescent chitin (found in some kinds of
beetles), as shown in the following screenshot:
The beetle chitin-like material as it appears in the final rendering
Getting ready
Start Blender and open the
9931OS_08_start.blend
file, where there is an already
set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter
mesh-light, and a Camera.
Go to the World window and enable the Ambient Occlusion option with the Factor value
as
0.10
.
How to do it...
Let's start immediately with the material creation using the following steps:
1.
Click on the New button in the Node Editor window's toolbar or in the Material
window under the main Properties panel to the right, and rename the new material
as
chitin_beetle
.
2.
Now, in the Material window, switch the Diffuse BSDF shader with a Mix Shader
node and label it as
Mix Shader2
. In the first Shader slot, select a new Mix Shader
node; in the second Mix Shader node, select a Glossy BSDF shader node. Label
the new Mix Shader node as
Mix Shader1
, and the Glossy BSDF one as
Glossy
BSDF_2
.