Graphics Reference
In-Depth Information
Simulating Subsurface Scattering in Cycles
using the Vertex Color tool
In this recipe, we will create a fake Subsurface Scattering material as shown in the following
screenshot, using the Vertex Color tool:
The Rendered result of the vertex color fake SSS material of this recipe
Getting ready
Start Blender and open the 9931OS_07_start.blend file.
1.
Go to the Render window, and in the Sampling subpanel, click on the Method to
sample lights and materials button to switch from Path Tracing to Branched Path
Tracing. Enable the Square Samples item, and under AA Samples, set the Render
value to 8 . Finally, click on the Pattern button to select the Correlated Multi-Jitter item.
2.
Select the Suzanne mesh, click on the Mode button in the Camera view toolbar,
and choose Vertex Paint (or just press the V key). Now Suzanne goes into Vertex
Paint mode.
 
Search WWH ::




Custom Search